THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Gunbee F-99" © 1998 APC TCP/Twin Eagles.
"The Kidnapping of lady Akiko"
This install requires WHDLoad, DIC, RawDIC and The Patcher to be in the path.
The programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed program requires 2 MB ChipMem and 1.0 MB OtherMem.
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
The game requires an installed A1200/A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" or "kick40068.A4000". The image can be
extracted from a A1200/A4000 with tools like 'GrabKick' or similar which can
be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate message.
Additionally the file "kick40068.A1200.RTB" or "kick40068.A4000.RTB" must be
installed in the same directory as the kickstart image. It can be found in
the archive "util/boot/skick345.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/
version 1.1 (26.09.05) done by CFou!:
- Fixed to run with all WB3.x's 'diskfont.library'
- CUSTOM2=1 used to launch HighScoreMixer
- HighScore not saved if TRAINER activated (CUSTOM1=x)
(Thanks Solo Kazuki for bug report)
version 1.0 (24.09.05) done by CFou!:
- initial release
- Bug in IFF's decode routine fixed (access fault with 'bmp.palace' file)
- CUSTOM1=1 tooltype used to activated unlimited lives
CUSTOM1=2 tooltype used to activated unlimited firebeams
CUSTOM1=3 tooltype used to activated both previous option
- Source code included
- Some colored icons added
NEEDED:
- workbench 3.x installed
(for asl.library, diskfont.library and mathtrans.library)
Thanks to Irek Kloska for original disk images |